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Advanced [show]


Three On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a moderate pudge and is not very fit. His red fur is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of drow once and for all.

History: Three was born in the south. At a young age he loved to build and create. A freak accident while working with his Server mother left him crippled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Three On the Mountaintop, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp.


Social Check DCs


Flask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He wears his brown fur down. His copper eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Enemies, Nature, Family. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Flask Peak, Male Tabaxi Monk 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp. Golden pearl (80 gp). Lapis lazuli (9 gp).


Social Check DCs


Eran Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tattered old clothes. She has no hair. Her eyes are a pleasant green.

Personality: Eran hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has never given up on her music dream.

Motivation: Tabaxi compassion; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Eran Underbough, Female Halfling Warrior 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Dreali Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Baker. He wears a colorful flower in his blonde hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Gifted. Bonds: Job, Attractive, Nature, Enemies. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Dreali Yaeldrin, Male Elf Fighter 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his halberd ready. He sports a flattop hair cut. He has blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: Gifted from a young age, Zook studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Cynical, Hedonist. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Zook Wildwander, Male Gnome Monk 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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