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Advanced [show]


Mardnab Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears a worn and beaten armor. Her skin is also unnaturally pale. Her black hair is unkempt and raggedy. Her eyes are green and she is always smoking a pipe.

Personality: Overbrimming with self-confidence, Mardnab isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Mardnab has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Mardnab Musgraben, Female Gnome Expert 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Dynamic On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his white fur in a pixie cut. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice, Professionalism. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Dynamic On the Water, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 18 (+4)14 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 14
Languages Common, Ignan, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Amber (100 gp).


Social Check DCs


Thakrak Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn, silky, and of moderate length. His blue eyes peer out from beneath his top white hat.

Personality: Calm and collected, he is a well trained Barkeep. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has worked as a Barkeep like his father before him.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Impulsive, Disease, Depressed. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Thakrak Springfield, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 5000 cp. 1 Small steel mirror.


Social Check DCs


Heward Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Heward Springfield, Male Human Expert 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Healer’s kit.


Social Check DCs


Valafar Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his bastard sword. His hair, while still mostly blue, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Valafar has worked very hard to control his curse. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Valafar Dischord, Male Tiefling Wizard 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)19 (+4) 11 (+0)18 (+4)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Celestial, Sylvan, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144200000000

Possessions: 300 sp.


Social Check DCs

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