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NPC Generator

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Advanced [show]


Semyaza Bright, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her blue hair is thinning but still full. Her white unseeing eyes seem to look past you.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Disease, Emotional. Bonds: Poor, Immigrant, Adventurer. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Semyaza Bright, Female Tiefling Monk 1
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Seven Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a colorful flower in his yellow fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves poetry and to teach people poetry more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Seven Paws, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp.


Social Check DCs


Watson Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This southern man tends to wear a white poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He wears a colorful flower in his golden hair. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Watson took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Watson never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, In love. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Watson Warmwater, Male Halfling Paladin 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Coral (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Ulla Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her white hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sage arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Sage and was forced into it by her family; and she has money and likes to spend it

Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Family. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Ulla Gobblefirn, Female Gnome Commoner 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Bryseis Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her hair, while still mostly white, has prominent grey streaks. Her black unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Born in the east her family was never financially stable. She has had some formal writing training, and achieved minor success. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Enemies. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Bryseis Haunted, Female Tiefling Adept 2
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Athletics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs

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