Halander Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears his blonde hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a wizard, Halander was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Mason and found it very stressful. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Wella Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a white top hat and white clothes. Her black hair is singed and shortened. Her eyes are brown and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: A strong sense of loyalty to Gnomish people; and money/treasure
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Quick Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean pastel cloak covering her clean studded leather. She wears her gray fur down. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The war was a terrible time for her, and Quick does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the south her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp. 1 Minor magic item.
Mella Evans, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her hand crossbow. Her silver hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Mella studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. She now owns her own business.
Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs
Ideals: Logical, Gifted. Bonds: Job, Religious. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Rurik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. He wears his brown hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: Gifted from a young age, Rurik studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Gifted. Bonds: Attractive, Debt, Criminal record, Family. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
