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Advanced [show]


Nicholas Wentworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His silver hair is lengthy. His amber eyes peer out from beneath his broad grey hat.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nicholas hails from a village terrorized by giants. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Nicholas never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and to be a crown-heir again

Ideals: Disciplined. Flaws: Secretive. Bonds: Enemies, In love, Job. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Nicholas Wentworth, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Azurite (8 gp). 1 Chain shirt.


Social Check DCs


Azaki Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear ponchos typically of a light blue in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: The child of a Junk Dealer, who enjoyed hunting, Azaki was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Azaki was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Slave, Nature, Enemies. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Azaki Aloro, Male Elf Wizard 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and to be a mason again

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich, Job. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anverth Garrick, Male Gnome Warrior 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Bilga Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple white robe with pastel stripes complete with hood. She wears her hair in dreadlocks. Her half smiles and blue eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Bilga isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She works hard and plays hard.

History: She was born in the north, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bilga took refuge in the old dungeon and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bilga Garrick, Female Half-Orc Barbarian 2
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 18 (+4)10 (+0)
Skills Insight +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Superior lock.


Social Check DCs


Bree TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears white trousers with violet and grey striped suspenders. She wears various colorful collared shirts. Her chestnut hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 98. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted necromantic powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Justice, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Bree TellPenny, Female Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 16 (+3)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Chrysoberyl (140 gp).


Social Check DCs

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