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NPC Generator

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Advanced [show]


Thokk Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with broad hat, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 3 years old his parents immigrated from the west. After coming to the age of reason, Thokk took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Gifted. Bonds: Guardian, Nature, Immigrant. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Thokk Enfield, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Ortegar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with deerstalker hat, and sports empty pouches on his belt. He has a small bristly mustache and wavy white hair. He has blue eyes.

Personality: A skeptical and narcissistic man, Ortegar's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ortegar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Job. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Ortegar Bigheart, Male Halfling Warlock 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs


Silaqui Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is physically well-built. Her long blonde hair is drawn into a two foot long braid. She has a dull look in her blue eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Silaqui took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To pay off her debts; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Military, Nature, Debt. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Silaqui Xistsrith, Female Half-Elf Rogue 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: 160 gp.


Social Check DCs


Williamina Graeme, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. Her brown hair is heavily combed to the left. She has a dull look in her violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Dilettante and found it very stressful. She struck the Dilettante job and began her own company from there.

Motivation: Further expansion of business; and to be a jeweler again

Ideals: Athletic. Flaws: Selfish, Fearful, Disease. Bonds: Job. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Williamina Graeme, Female Human Bard 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 8 (-1)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nissa Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her hair is white, silky, and of moderate length. She has green eyes and a tan hat with a grey feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting. Flaws: Emotional, Depressed. Bonds: Attractive, Slave. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Nissa Murnig, Female Gnome Druid 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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