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Advanced [show]


Gilthur Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Gilthur was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Enemies, Family, Nature, Adventurer. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Gilthur Broodfist, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Mantus Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time, and a wedding ring on his right hand. His silver hair is thinning but still full. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mantus is combative with any and all who dare try his patience in the slightest.

History: Mantus was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Some 8 years later his spouse died after the birth of his son. Heartbroken, Mantus never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated, Justice. Bonds: In love, Poor, Debt. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Mantus Cheer, Male Tiefling Commoner 2
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is well kept. Her eyes, though not visible through her cowl, are green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Mara was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world; and she feels kind of lost in life

Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Military, Adventurer, Rich. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Mara Xiloscient, Female Elf Warrior 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A delicate brass dragon egg (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Banded mail.


Social Check DCs


Portia Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of kukris, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has no hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Portia was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Portia's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Portia Wildcloak, Female Halfling Expert 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 20 gp.


Social Check DCs


Gilbert Sydney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length auburn hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Gilbert will drive conversation. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 5 years old his parents immigrated from the west. Gilbert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Priest. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Extrovert, Philantrophist. Flaws: Hedonist. Bonds: Rich, Immigrant, Job. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Sydney, Male Human Monk 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 30 gp.


Social Check DCs

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