Eran High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. Her hair is long and auburn with streaks of blonde, and is pulled back with small red clips. She wears round tiny glasses practically rammed into her face.
Personality: While she acts the brute, she is far gentler than she would appear. She is afraid of women and trembles around them
History: She was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Immigrant, Family. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Orsik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his left hand. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Orsik was raised in a hard working conservative environment. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Ugly, Insane, Racist. Bonds: In love, Job. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp.
Tricking In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy gray fur. Her eyes are amber and catlike.
Personality: She is calm most of the time but flees social interaction. Further she is a bit of a stoner and is frequently out of it.
History: She comes from a rich western family. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She left for the west, certain she would find work there.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Rich, Immigrant. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Uncommon Weapon.
Don Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red, silky, and of moderate length. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: The child of a Miller, who enjoyed hunting, Don was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Dûsh Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered quarterstaff and tarnished sai as well. He has done his best to style his blonde hair to look like a famous performer. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Dûsh grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 4000 cp.
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