Andram Fate, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He wears his black hair down. He has gleaming, smiling gold eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and he's repulsed by the pc
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Military, Has a crush. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Red spinel (70 gp). Aquamarine (500 gp). Iolite (60 gp).
Oren Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his scythe. His golden hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Oren was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oren's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Oren and his spouse have recently divorced.
Motivation: He wants to get laid; and to clean up the streets
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Akta Art, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Carter. Her chestnut hair is kept up in a ponytail inside a feathered hat. She wears round tiny glasses practically rammed into her face.
Personality: Akta speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She left for the north, certain she would find work there.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Immigrant, Rich. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Riardon Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Riardon took refuge in the large cave and found the beat up longbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Riardon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Nature, Religious. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Whurdred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear brown clothing when she does not wear armor, and a wedding ring on her left hand. Her small hat is riddled with cuts and holes. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Whurdred is depressed about a lot of things. She tends to be a nihilist. Further she is a bit of a stoner and is frequently out of it.
History: Whurdred was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her brother before her, after school she went straight into learning to become a Locksmith. She inherited the family business which she has now maintained for 8 years.
Motivation: She loathes her own lifestyle.
Flaws: Ugly, Depressed, Addict. Bonds: In love, Poor, Job. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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