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Advanced [show]


Seraphina Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman sports red clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. Her black hair is cut jaggedly and amateurishly. Her hazel eyes peer out from beneath her top red hat.

Personality: Seraphina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seraphina took refuge in the ruined castle and found the beat up sickle and armor she uses now. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Seraphina Sunmeadow, Female Halfling Expert 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Ida Blackwood, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large red tufts of hair around her ears. She has a dull look in her gray eyes.

Personality: A deeply religious woman she believes everything happens for a reason. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Religious, Criminal record. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Ida Blackwood, Female Human Cleric 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)17 (+3) 18 (+4)15 (+2)
Skills Medicine +6, Religion +5
Senses Passive Perception 14
Languages Common, Auran, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 3000 cp. Rhodochrosite (10 gp).


Social Check DCs


Emeny Garrick, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her white hair to look like a famous performer. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She enjoys reading and quiet.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and an old rival family wants her found

Ideals: Logical. Flaws: Ugly. Bonds: Mentor, Adventurer, Family. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Emeny Garrick, Female Human Sorcerer 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Silver holy symbol.


Social Check DCs


Quick Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Quick Of Ivory, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1600 sp. Eye agate (13 gp). Rock crystal (30 gp). Red spinel (110 gp).


Social Check DCs


Nemeia Fealty, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tight fitting green shirt and pants. Her red hair is long and unkept. Her thin eyebrows rest above her beady white eyes.

Personality: Aggressive, abrasive, and angry, Nemeia embodies much of what other species detest in the Tieflings. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Nemeia hails from a village terrorized by goblins. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nemeia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a rival would like her out of the picture

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Enemies, Criminal record. Occupation: Sailor

Voice: German accent

Attributes [hide]

Nemeia Fealty, Female Tiefling Wizard 2
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp.


Social Check DCs

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