Oppah Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a blue vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is blonde and curly. Her gray eyes are slightly larger than normal.
Personality: Prone to second guessing herself, she comes off as nervous. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Oppah hails from a village terrorized by illithids. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Layabout soon after.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: Adventurer, Enemies, Job. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Wiggens Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean blue cloak covering his clean studded leather. His white hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 3 years old his parents immigrated from the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.
Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Immigrant, Criminal record. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. 1 Masterwork Musical instrument.
Five Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her white fur up. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Barrister, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and retire the richest woman in the east
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Shy, Greedy. Bonds: Job. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Freshwater pearl (14 gp). Brown-green garnet (90 gp). Eye agate (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Osco Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Carter. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Carter.
Motivation: Expand his business; and wants his loneliness to end
Ideals: Optimist. Flaws: Disease. Bonds: Job, Has a crush, Attractive. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Red spinel (40 gp).
John Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a pastel scarf. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. His eyes are a pleasant violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: The child of a Baker, who enjoyed hunting, John was taken on many hunting expeditions. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and money/treasure
Flaws: Antagonistic, Shy. Bonds: Nature, Family, Rich. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 120 gp.
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