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Advanced [show]


Traulam Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her yellow robe and has her ceremonial dagger always slung over her shoulder. She wears her auburn hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Traulam took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and wants her loneliness to end

Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Nature. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Traulam Ilphelkiir, Female Half-Elf Aristocrat 2
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. 1 Bullseye lantern.


Social Check DCs


Sammal Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with feathered hat. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are black.

Personality: Sammal wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Ideals: Disciplined. Bonds: Criminal record, Religious, Mentor. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Sammal Devotion, Male Tiefling Warrior 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 110 gp. Smoky quartz (40 gp). 1 Good lock.


Social Check DCs


Jo Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a red and blue handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She never swears and excessively uses polite adverbs when speaking. Flattery will make her almost putty in your hands.

History: Jo was born the youngest of three triplets. In her 12th year, her parents were killed by a goblins raid, leaving Jo alone in the world. After a stint in an orphanage, she was adopted. Since then, she has sought to make the best of life.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Family, Enemies. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Jo Brightmoon, Female Halfling Barbarian 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Beast Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. Her black fur is still thick. She is very pretty but has cold, dead eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Beast grew up listening to her father's many stories. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Bonds: Poor, Attractive, Adventurer. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Beast Wind, Female Tabaxi Aristocrat 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a grey vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy red hair. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Farmer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Half-Elven compassion.

Flaws: Ugly, Racist, Hedonist. Bonds: Job, Slave. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Gerald Everly, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. Citrine (40 gp).


Social Check DCs

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