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NPC Generator

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Advanced [show]


Gunnloda Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and tends to wear a large grey jacket. Her left hand appears badly burned and disfigured. Her silver hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Gunnloda grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC; and to reunite with her absent father

Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Job, Family. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Gunnloda Ironfist, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)8 (-1) 13 (+1)16 (+3)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy lavender fur. He very much looks the part of a Adventurer. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length lavender fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.

History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Knight, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Great On the Water, Male Tabaxi Adept 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp. Tiger eye turquoise (8 gp).


Social Check DCs


Broce Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy tan suit. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Broce Leffery, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Tenena Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of the four houses of cards on her torso. She has a slight overbite and is overall scrawny. Her white hair is smooth and relatively long. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born at the edge of vast desert. A freak accident while working with her Spy father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tenena Sympony, Female Gnome Bard 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Mordai Chance, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green tunic with tan highlights, and long brown pants that bunch up around his shoes. He wears a Stetson hat to cover his moderate length purple hair. His white eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving Mordai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Mordai's homeland. Mordai decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Joker, Fighting. Bonds: Family, Immigrant, In love. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Mordai Chance, Male Tiefling Paladin 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs

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