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NPC Generator

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Advanced [show]


Laucian Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet armored body suit, with a simple blue line shooting up and back down. His hair is short and red. His eyes are likewise blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has achieved small success as a Fisher.

Motivation: Further expansion of business.

Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Laucian Mori, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Freshwater pearl (8 gp).


Social Check DCs


Bucklal Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his blonde hair in a pixie cut. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Bucklal embodies much of what other species detest in the Halflings. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Flaws: Antagonistic. Bonds: Criminal record, Family, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Bucklal Stoutman, Male Halfling Rogue 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She sports blonde long hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Mary hails from a village terrorized by goblins. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants revenge against goblins; and someone believes her a fraud

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Mary Marlee, Female Human Ranger 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue cloak. His black hair is singed and shortened. His fierce blue eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Jeweler, Zaffrab learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Zaffrab has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He would like to get married and retire; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Bard 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2200 sp.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Merchant.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Gifted, Justice. Bonds: Immigrant, Job, Enemies. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Thamuz Mockery, Male Tiefling Monk 3
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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