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NPC Generator

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Advanced [show]


Hobart Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" northern man, he wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Hobart was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Shepherd.

Motivation: He is content; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Disciplined, Fighting, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Hobart Stoutman, Male Halfling Cleric 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. Rock crystal (50 gp).


Social Check DCs


Dustin Clifford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Unemployed; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Mundane, Lazy. Bonds: Nature, Has a crush. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Dustin Clifford, Male Human Cleric 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Umpen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue deerstalker hat and blue clothes. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Umpen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Job, Mentor, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Umpen Raulnor, Male Gnome Expert 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His beige fur is lengthy. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Seamstress.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Gifted. Bonds: Religious, Job. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Three Plume, Male Tabaxi Ranger 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 330 gp.


Social Check DCs


Whurdred Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a yellow coat with white slacks, and she perpetually has her greataxe ready. Her golden hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is overprotective of those who hire her services. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Guardian. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Whurdred Loderr, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs

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