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Advanced [show]


Hork Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear white clothing when he does not wear armor. His head has been shaved. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: When he was but 4 years old his parents immigrated from the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Hork Marston, Male Half-Orc Fighter 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Giant, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 130 gp.


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blue crest is singed and shortened. His eyes are likewise red.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich western family. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 15000 cp. Zircon (30 gp). Chrysoberyl (90 gp). Banded agate (11 gp).


Social Check DCs


Kriv Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a scythe on his belt. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His copper crest is lengthy. His red eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Mentor, Nature. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Kriv Baharoosh, Male Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. Malachite (16 gp). Obsidian (16 gp). Red spinel (40 gp).


Social Check DCs


Bryseis Principle, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears skinny pants and wears a green and black robe with the hood down, she is not a threatening figure. Her hair is cut close to her head. She has gleaming, smiling silver eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As long as the job gets done she does not care how it got done.

History: When she was but 3 years old her parents immigrated from the south. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Terse. Bonds: Immigrant, Nature, Criminal record. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Bryseis Principle, Female Tiefling Fighter 3
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Silver comb with moonstones (100 gp). A roughly beaten golden orb (140 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Heather Reid, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fancy grey dress. Her red hair is cut short. Her eyes are a pleasant gray.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Armorer, Heather learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To reunite with her absent father; and she is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Family, Job, In love. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Heather Reid, Female Human Warrior 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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