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Advanced [show]


Beloril Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. He keeps his golden hair in a pixie cut. His brown eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Beloril Silverstone, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp. Tourmaline (120 gp).


Social Check DCs


Varis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His eyes are likewise amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Varis Caphaxath, Male Elf Ranger 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Traulam Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue coat over a pastel low-cut shirt, and a top hat upon her head. She has wavy brown hair. Her eyes are gray.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Traulam took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by illithids. Traulam was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She is unsatisfied with her job; and she desires power and/or immortality

Ideals: Gifted. Bonds: Enemies, Job, Nature, Adventurer. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Traulam Arnuanna, Female Elf Fighter 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (40 gp). Eye agate (11 gp).


Social Check DCs


Luthra Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a slaver, Luthra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Luthra Daergel, Female Gnome Druid 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown cloak and cross-gartered blue stockings. His white hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Fargrim was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: To unite with his brother; and regain custody of his daughter

Flaws: Ugly, Antagonistic, Selfish. Bonds: Family, Rich. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Fargrim Morigak, Male Dwarf Ranger 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 8000 cp.


Social Check DCs

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