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Advanced [show]


Bardryn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman wears professional attire. Her clothes are grease stained in places. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Bardryn Eversharp, Female Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills History +6, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll, Draconic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Immeral Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Immeral Markum, Male Half-Elf Adept 4
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice, Gifted. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Crampernap Raulnor, Male Gnome Rogue 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


John Watson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a grey armored body suit, with a simple brown line shooting up and back down. With a patchy silver beard and wild silver hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

John Watson, Male Human Barbarian 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large grey jacket. With bright silver hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. Eberk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Interpreter job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted, Professionalism. Bonds: Nature, Job, Family. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Eberk Caebrek, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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