Panana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Merchant. She carries with her a set of scimitars on her belt, each one with a jet on the hilt. Her auburn hair is knotted and matted. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Merchant, Panana learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she feels threatened by others
Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Job, Attractive. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. Aquamarine (800 gp). Zircon (30 gp). Red garnet (160 gp). 1 Chain shirt. 1 Half-Plate.
Ronobe Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky green painted plate armor. Her blue hair, when down, is lengthy. Her gold eyes are slightly larger than normal.
Personality: She dislikes all the random violence that takes place in the south. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gifted from a young age, Ronobe studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and she desires power and/or immortality
Ideals: Pacifist, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Small steel mirror.
Ishte Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear. She wears her silver hair up. Her fierce gold eyes like to dwell on things.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her father raised her in a mountain cabin. Ishte liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Miller.
Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Religious. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Eye agate (4 gp). Bloodstone (30 gp).
Brakka Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a large black jacket. Her brown hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She is a hateful person. She taunts others and blames them for her problems. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her mother's forge. She became a Cartwright soon after.
Motivation: She wants revenge against brigands; and to be a adventurer again
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Poor, Job, Enemies. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 9000 cp.
Falkrunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a grey broad hat and grey clothes, marred by teas. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a dull look in her amber eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the north to a Detective, Falkrunn learned a great deal about her father's area of expertise. Her childhood dream was to be a Architect, but she was a colossal failure. She got away from her former life and has fallen to alcoholism.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 370 gp. 1 Climber’s kit.
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