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NPC Generator

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Advanced [show]


Drusilia Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. She wears a wide-brimmed hat to cover her moderate length brown hair. Her hazel eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted psionic powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions; and she is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Drusilia Ethanasath, Female Half-Elf Commoner 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 50 pp. Jade (150 gp). Tiger eye turquoise (9 gp). Iolite (70 gp).


Social Check DCs


Shedinn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of luck on his torso. His crest is short and white. His half smiles and gold eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A powerful slaver made him what he is. When Shedinn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Emotional. Bonds: Attractive, Immigrant, Mentor, Military. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Shedinn Linxakasendalor, Male Dragonborn Aristocrat 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 18 (+4)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Gnoll
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. Tiger eye turquoise (6 gp). Alexandrite (200 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Fax Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His white crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of eastern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fax. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Fax Sumnarghthrysh, Male Dragonborn Commoner 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)15 (+2) 16 (+3)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Frederick Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy grey suit. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Many giants want him driven away; and revenge

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Pickering, Male Human Fighter 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Shifting In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. Her black fur is unkempt and raggedy. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic woman, Shifting's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Crown-heir hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Shifting In Shadow, Female Tabaxi Monk 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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