Orryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. His golden hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Mentor, Adventurer. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Falkrunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She wears a feathered hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.
History: Born in the west to a Bather, Falkrunn learned a great deal about her father's area of expertise. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 10 years.
Motivation: Wants to work out more often; and balancing her hectic life and new bather responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Lazy, Fearful. Bonds: Job. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp.
Quarion Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His long blonde hair reaches down to his waist. He has gleaming, smiling hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a desert tribe. When Quarion reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Bonds: Immigrant, Nature, Military. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (14 gp). Tourmaline (100 gp). Blue star sapphire (800 gp). 1 Masterwork Common Ranged Weapon.
Trynnicus Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a green collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He sports a flattop crest cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Lamia in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 140 gp.
Vistra Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her golden hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vistra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
