Irann Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fancy violet dress. She has wavy black hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A true patriot, Irann would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Roofer job and began her own company from there.
Motivation: Nothing but the best is good enough for her.
Ideals: Athletic, Impeccable. Bonds: Attractive, Military, Religious, Job. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Auran, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Guy Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Bather does. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of gnolls once and for all.
History: Guy was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 5000 cp.
Qemuel Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red hair well, parting it to the left. His eyes are black and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Qemuel has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 10 pp. Moonstone (40 gp). Blue quartz (13 gp).
Hubert Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is blonde and curly. His hazel eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: Hubert was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.
Motivation: He has money and likes to spend it; and wants his loneliness to end
Flaws: Disease. Bonds: Rich, Adventurer, Job, Family, Has a crush. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Kithri Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is bristling with hidden weapons, mostly lances and halberds. Her hair is cut close to her head. Her gray eyes lackadaisically let the world flow into them.
Personality: She is irascible and easily irritated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Nature, Mentor. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 70 gp.
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