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NPC Generator

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Advanced [show]


Ralf Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly monstrous two handed axes and bows. He sports a long golden beard, and similarly colored long hair. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich northern family. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Criminal record, In love, Nature. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Ralf Stapleton, Male Human Monk 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 80 gp.


Social Check DCs


Sariel Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her red hair is wavy and long. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Sariel isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. The war was a terrible time for her, and Sariel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sariel took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed, Disease. Bonds: Military, Nature. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Sariel Amastacia, Female Elf Ranger 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. Coral (70 gp).


Social Check DCs


Hecat Panic, Female Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her dark red hair, when down, is lengthy. She has black eyes and a black hat with a grey feather.

Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Hecat liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.

Motivation: Further expansion of business; and many goblins want her driven away

Ideals: Philantrophist. Bonds: Job, Immigrant, Nature, Enemies. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Hecat Panic, Female Tiefling Sorcerer 1
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Althaea Othronus, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a blue deerstalker hat and blue clothes. Her chestnut hair is greasy and uncared for. Her green eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Ugly, Impulsive, Insane. Bonds: Poor, Enemies. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Althaea Othronus, Female Elf Commoner 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theobald Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Theobald hails from a village terrorized by orcs. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and a deep hatred of orcs

Ideals: Justice. Bonds: Poor, Military, Enemies, Adventurer, Job. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Theobald Springfield, Male Human Barbarian 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs

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