Qualen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south to a Locksmith, Qualen learned a great deal about his mother's area of expertise. When Qualen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Dazzazn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His gold crest has been sun bleached extensively. His fierce red eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: Born in the east to a Interpreter, Dazzazn learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dazzazn took refuge in the large cave and found the beat up lance and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker. Flaws: Lazy. Bonds: Job, Nature, Adventurer. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Moonstone (50 gp).
Barbena Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears light armors faded through time and improper care. Her hair is silver and curly. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is happy with her job as a Barrister. She turns her eye from what people do, preferring to live and let live. She is skeptical of what others tell her and is slow to trust.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Barrister and found it very stressful. She has worked as a Barrister like her father before her.
Motivation: Sabotage a competitor; and expand her business
Flaws: Shy. Bonds: Immigrant, Job, Mentor. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Andram Covert, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is lengthy. His black eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic. Flaws: Selfish, Fearful. Bonds: Rich. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp.
Tree Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports a flattop fur cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.
History: She was born several months after her mother was called into army service. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: Wants a kiss; and to settle down with her crush
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Has a crush, Military. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Violet garnet (1300 gp). Obsidian (5 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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