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Advanced [show]


Sindri Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and red with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast island. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Disciplined. Bonds: Poor, Adventurer, Nature, Family. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Sindri Nucklestamp, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Heather LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She has a large yellow mantle and cape that has been intricately interwoven into her white robe. Sporting a golden mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heather was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Joker. Bonds: Attractive, Poor. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heather LaCava, Female Half-Elf Wizard 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 380 gp. 1 Hourglass.


Social Check DCs


Fenriz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Laborer. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Laborer, Fenriz learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Attractive, Job, Rich. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fenriz Ecstasy, Male Tiefling Aristocrat 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1000 cp. Amethyst (100 gp). 1 Silver holy symbol.


Social Check DCs


Ildrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green tunic with red highlights, and long black pants that bunch up around his shoes. He keeps his copper crest in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Carpenter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Athletic. Flaws: Insane. Bonds: Slave, Job, Criminal record, Military. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Ildrex Qyxpahrgh, Male Dragonborn Commoner 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 90 gp. Carnelian (50 gp). 1 Silk rope.


Social Check DCs


Gale In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his cinnamon fur to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gale is combative with any and all who dare try his patience in the slightest.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He struck the Banker job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Impeccable, Justice. Bonds: Attractive, Immigrant, Job, Family. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Gale In the Storm, Male Tabaxi Monk 2
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs

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