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NPC Generator

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Advanced [show]


Giselle Tattersall, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. Her tied-back hair is chestnut. She has hazel eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of illithids once and for all.

History: She was raised in a plains tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Someone believes her a fraud.

Flaws: Shy. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Giselle Tattersall, Female Human Barbarian 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Darkwood Shield.


Social Check DCs


Cecily Reed, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey leather gloves, a grey jacket, and tight pants. Her red hair is still thick. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Cecily Reed, Female Human Cleric 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp.


Social Check DCs


Anne Barclay, Female Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. Her white hair is braided into rings. Her violet eyes are passionate and lively.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.

History: Born to a Navigator, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Anne Barclay, Female Human Paladin 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp. Iolite (70 gp).


Social Check DCs


Donella Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears baggy tan pantaloons and a blue scarf. She has no hair. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Performer, Donella learned a great deal about her father's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Donella Fiddlefen, Female Gnome Druid 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Huru Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her bastard sword. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is always cut to a buzz. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Huru Atterton, Female Half-Orc Commoner 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp.


Social Check DCs

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