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Advanced [show]


Chad Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Miner. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Miner and found it very stressful. He has worked as a Miner like his mother before him.

Motivation: Further expansion of business.

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Chad Langston, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. White pearl (60 gp).


Social Check DCs


Jezebeth Heal, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them, and she perpetually has her lance ready. She has no hair. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jezebeth took refuge in the large cave and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Jezebeth Heal, Female Tiefling Wizard 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp.


Social Check DCs


Verna Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears bulky red painted plate armor. She keeps her black hair in a flapper bob. Her eyes are amber.

Personality: She exudes charisma. She is a tour de force of persuasion. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her brother's freedom.

Motivation: She is greedy.

Bonds: Attractive, Family, Military, Rich. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Verna Fatrabbit, Female Halfling Adept 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp.


Social Check DCs


Norman Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a violet poncho over his likewise colored trousers and shirt. He sports a long red beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.

History: Norman was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Adventurer.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease, Hedonist. Bonds: Job. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Norman Xiloscient, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp. Violet garnet (1600 gp). Black pearl (1600 gp).


Social Check DCs


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Warryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Warryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Warryn Daergel, Male Gnome Barbarian 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eye agate (9 gp). Moonstone (60 gp).


Social Check DCs

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