Duvamil Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who tends to wear a tan poncho over her likewise colored trousers and shirt, she is not a threatening figure. Her hair is chestnut, silky, and of moderate length. This green eyed westerner is not easily forgotten.
Personality: Stoic and calm, she prefers to meditate than take action. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Duvamil and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and her religion dominates her actions
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Leaf Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her fur is cut close to her head. She has hazel eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She would rather hide behind her crafts than deal with other people.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Leaf was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Leaf decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2100 sp. Lapis lazuli (15 gp). Malachite (15 gp). Tourmaline (90 gp).
Eldeth Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a axe. With wild black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the west. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Selfish, Secretive. Bonds: Immigrant. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Tricking Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'11" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her left leg appears badly burned and disfigured. She has dyed her greying red fur a little too much giving a sharp red color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A true patriot, Tricking would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and marry her sister to traveling adventurers
Flaws: Insane. Bonds: Family, Military, Rich. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp. 1 Masterwork studded leather.
Merihim Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has wavy silver hair. His eyes, though not visible through his cowl, are white.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of western immigrants he idolized his mother. After coming to the age of reason, Merihim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Ideals: Gifted. Bonds: Family, Adventurer, Immigrant, Religious. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. Bloodstone (50 gp).
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