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NPC Generator

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Advanced [show]


Sybil Brent, Female Human [Permalink]

Personal [hide]

Description: This northern woman prefers to wear brown clothing when she does not wear armor. Her clothes are grease stained in places. Her blonde hair is cut jaggedly and amateurishly. She has gleaming, smiling gray eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sybil is combative with any and all who dare try her patience in the slightest.

History: Sybil lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Insomniac. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Sybil Brent, Female Human Bard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)11 (+0) 17 (+3)13 (+1)
Skills Athletics +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 sp. Deep green spinel (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a grey scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Orryn Horcusporcus, Male Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Moonstone (30 gp).


Social Check DCs


Aerdeth Othronus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aerdeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Roofer, who enjoyed hunting, Aerdeth was taken on many hunting expeditions. Aerdeth was born on a far southern desert where he grew up under the tutelage of his father, an expert Shepherd. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Aerdeth Othronus, Male Elf Druid 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Rieta Poetry, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is dark red, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is harsh and unforgiving.

History: Rieta was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 12 years.

Motivation: Wants to work out more often; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Rieta Poetry, Female Tiefling Cleric 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)16 (+3) 11 (+0)18 (+4)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 gp.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Criminal record, Religious. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Delg Rumnaheim, Male Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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