Pog Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His hair, while still mostly brown, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.
History: He was born in the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Gifted. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Chalcedony (30 gp). Alexandrite (1200 gp). Fire opal (1000 gp). 1 Minor magic item.
Cressel Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tattered old clothes. His white hair is smooth and relatively long. He has several tiny emerald earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 260 gp. Tourmaline (40 gp).
Whurdred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears rags and sports a simple walking cane. She has a hunchback. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a brothel owner, Whurdred was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. 8 Acid flasks.
Uraim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: Sold as a small child to a slaver, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Farmer, but he got bored and became a Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Mentor, Job. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Astar Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long white hair kept up in a rat tail. His eyes are gold and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: Astar was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
