Harann Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her crest is short and copper. Her eyes are likewise red.
Personality: She snorts whenever she laughs or is feeling confident. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. Like her mother and her sister before her, after school she went straight into learning to become a Carpenter. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against gnolls; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
Damaia Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her dark red hair is unkempt and raggedy. Her eyes are a pleasant gold.
Personality: She can speak with the recently deceased. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Damaia is combative with any and all who dare try her patience in the slightest.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Rogue school at a young age so that she could practice her martial talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her sister.
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2600 sp.
Vani Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a white tunic with green highlights, and long grey pants that bunch up around her shoes. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family As a young adult she joined a group advocating for an improvement in Halfling conditions. Since then, she has sought to make the best of life.
Motivation: She would like to get married and retire; and seeks redemption
Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Criminal record, Has a crush. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
Calcitro TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. He has wavy blonde hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Calcitro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Fighting, Logical. Flaws: Lazy. Bonds: Nature. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
Jelenneth Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a violet and black robe with the hood down. She has styled her golden hair well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a Adventurer, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jelenneth took refuge in the old dungeon and found the beat up mace and armor she uses now. She was granted divine powers by her dying sister.
Motivation: She's repulsed by the PC; and to pay off her debts
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (120 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Banded mail.
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