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NPC Generator

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Advanced [show]


Modean Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly pickaxes and nunchakus. His chestnut hair is smooth and relatively long. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Modean was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Fisher job and began his own company from there.

Motivation: Wants to open a new tavern; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly. Bonds: Poor, Criminal record, Job, Has a crush, Adventurer. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Modean Dread, Male Tiefling Aristocrat 3
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tûkâ Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears professional attire. He has moderate length auburn hair. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Carpenter in town.

History: Tûkâ was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He has worked as a Carpenter like his father before him.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tûkâ Hackney, Male Half-Orc Expert 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jarana Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is singed and shortened. Her eyes are gray and catlike.

Personality: Stoic and calm, she prefers to meditate than take action. She is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Half-Orc people; and she is compelled to act according to her religious beliefs

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Mentor. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Jarana Frostbeard, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills History +5, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerbo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting blue shirt and pants. He wears a small hat to cover his moderate length chestnut hair. His amber eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Gerbo studied abroad. Gerbo was born on a far southern desert where he grew up under the tutelage of his mother, an expert Soapmaker. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his son; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Gerbo Lingenhall, Male Gnome Warrior 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)19 (+4) 11 (+0)10 (+0)
Skills Deception +2, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Celestial, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Hematite (16 gp). Golden yellow topaz (200 gp).


Social Check DCs


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: This southern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. His brown hair is slicked back into a classic pompadour. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Jeweler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Extrovert. Bonds: Poor, Immigrant, Job. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Marston, Male Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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