Riswynn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. Her left hand appears badly burned and disfigured. She keeps her silver hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing herself, she comes off as nervous. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful brothel owner made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Antagonistic. Bonds: Mentor. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Barbena Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a long blonde ponytail with little hanging trinkets. Her eyes are green and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also has developed a complete distrust of the Baker profession.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She has worked as a Cook like her mother before her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Job, Religious. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Goblin, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. Citrine (40 gp). 1 Masterwork Uncommon Weapon.
Trynnicus Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, black cloak. His white crest is heavily combed to the right. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Guard. He also has developed a complete distrust of the Fortune-teller profession.
History: The child of a Fortune-teller, who enjoyed hunting, Trynnicus was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Sabotage a competitor; and to clean up the streets
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Nature, Guardian. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
Possessions: 200 gp. Tourmaline (130 gp). 1 Masterwork Common Melee.
Andry Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She has moderate length auburn hair. Her violet eyes peer out from beneath her broad red hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Server, and she later adopted a second daughter.
Motivation: To unite with her brother; and she is content
Ideals: Athletic, Philantrophist, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Rose (80 gp).
Ar-Karo Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and carries scythes. He has a long golden beard with little hanging trinkets. His eyes are a pleasant amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: The child of a Junk Dealer, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Philantrophist, Gifted. Bonds: Nature, Guardian, Rich. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. Tourmaline (40 gp). Brown-green garnet (40 gp). 2 Alchemist’s fire.
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