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Advanced [show]


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Uraim Ironfist, Male Dwarf Fighter 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a flail on his belt. His hair is white, silky, and of moderate length. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Arnold Ridley, Male Human Sorcerer 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 pp. Blue quartz (15 gp).


Social Check DCs


Leaf Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She dresses like a well dressed Cook does. Beneath her clothing is a huge mess of scar tissue. Her fur is beige and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is able to fit into much smaller and tighter spaces than normal.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 7 years.

Motivation: Nothing but the best is good enough for her; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Job, Slave, Attractive. Occupation: Cook

Voice: Aggressive tone

Attributes [hide]

Leaf Of Storm, Female Tabaxi Warrior 3
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp. 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Valida Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. She is bald on top and has large golden tufts of hair around her ears. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the south, but her parents moved at a very young age to the east. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Half-Elven compassion; and she's repulsed by the pc

Flaws: Ugly, Emotional, Antagonistic, Racist. Bonds: Immigrant. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Valida Holderhek, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. Alexandrite (200 gp). Azurite (14 gp). 1 Silk rope.


Social Check DCs


Nim Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Nim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nim's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Nim Rothenel, Male Elf Adept 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp. Jet (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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