Ar-Beka Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white costume with the symbols of death on his torso. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Healer, Ar-Beka learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.
Motivation: To share knowledge with the world; and to be a cook again
Ideals: Impeccable, Logical. Bonds: Slave, Job, Adventurer. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp. Sard (60 gp).
Guy Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His brown hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his brother; and seeks redemption
Ideals: Entrepeneur. Bonds: Job, Criminal record, Poor, Family. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Banded mail.
Great Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports pastel clothing, slightly heavier than average wear. His black fur is smooth and relatively long. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Marshal business at a young age. Great was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Emotional, Shy. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Windy Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her fur, while still mostly beige, has prominent grey streaks. Her eyes are likewise green.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also is a firm believer in the womanly ideal.
History: Windy lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and she wants to get laid
Flaws: Ugly, Impulsive. Bonds: Poor, Family, Job, Has a crush. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Hematite (4 gp). Chrysoprase (20 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vilberg Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black coat over a green low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. His eyes are amber and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Navigator, who enjoyed hunting, Vilberg was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Nature, Job. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp.
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