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Advanced [show]


Harvest Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and is wearing a long, pastel, dusty cloak. His right leg appears badly burned and disfigured. His white fur is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Harvest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Joker, Gifted, Logical. Flaws: Ugly. Bonds: Family. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Harvest Of Winter, Male Tabaxi Adept 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Susannah Berkeley, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has a slight overbite and is overall scrawny. Her red hair is knotted and matted. Her amber eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Susannah never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved.

Ideals: Opinionated, Optimist. Bonds: Immigrant, In love. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Susannah Berkeley, Female Human Paladin 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Târz Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt with thin pastel vertical stripes and grey pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long black beard with little hanging trinkets. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Târz was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Expand his business; and marry his sister to traveling adventurers

Ideals: Persistence. Bonds: Attractive, Job, Family. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Târz Benson, Male Half-Orc Druid 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Gold dragon comb with red garnet eye (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Georgina Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a white small hat and white clothes. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Georgina Deephollow, Female Halfling Cleric 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Gardain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is thinning but still full. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gardain took refuge in the ruined castle and found the beat up kukri and armor he uses now. He then took over the family business and is one of the better Cook for hire.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Nature, Job. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Gardain Rumnaheim, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Jet (90 gp).


Social Check DCs

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