Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His fur is short and cinnamon. His eyes are amber and he is always smoking a pipe.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Great hails from a village terrorized by brigands. After coming to the age of reason, Great took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Many brigands want him driven away; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Criminal record, Enemies. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 sp.
Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. He sports a flattop hair cut. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Curran was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Curran's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Religious, Family, Rich. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Dagger In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. She carries with her a set of morningstars on her belt, each one with a topaz on the hilt. Her fur is short and cinnamon. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Guard. She believes the world needs to unite to get rid of orcs once and for all.
History: Born to a Sculptor, her father struggled to pay the bills. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and someone believes her a fraud
Ideals: Fighting. Bonds: Job, Enemies, Poor, Immigrant. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Fistula Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 50 gp.
Flask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He has dyed his greying beige fur a little too much giving a sharp beige color. He has gleaming, smiling yellow eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Flask was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +2
Possessions: 30 pp. Red spinel (130 gp). Banded agate (16 gp).
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