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Advanced [show]


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Kelter was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Ugly, Insomniac, Shy. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kelter Brightmoon, Male Halfling Ranger 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp.


Social Check DCs


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has a white handlebar mustache and slicked back white hair. This gray eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Joker. Flaws: Disease. Bonds: Poor, Military, Nature. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Adelard Tyndall, Male Human Paladin 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 1 Darkwood Buckler.


Social Check DCs


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'7" and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Senteq has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Guardian. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Senteq Turen, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 320 gp. Deep blue spinel (200 gp). Tourmaline (100 gp). Golden yellow topaz (200 gp).


Social Check DCs


Rolen Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His brown hair is heavily combed to the left. His blue eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and retire the richest man in the east

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Rolen Jacobs, Male Half-Elf Paladin 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp. 1 Smokesticks.


Social Check DCs


Jarana Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. She is an epitome of beauty. She sports a flattop hair cut. Her gray eyes lackadaisically let the world flow into them.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Passionate, Professionalism, Gifted. Bonds: Rich, Attractive. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Jarana Frostbeard, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 4000 cp.


Social Check DCs

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