Merihim Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy and is close to two feet long. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Family, Enemies. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
Nija Guile, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. She wears a colorful flower in her white hair. Her black eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Nija was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Cynical. Bonds: Attractive, In love, Poor. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Freshwater pearl (15 gp). 1 Everburning torch. 1 Everburning torch. 4 Antitoxin.
Wrenn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He has the majority of his body covered in plate, and his gloved hand is found clutching a glaive. His hair is cut close to his head. He has green eyes.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying sister.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Karash Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Karash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Karash. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Aquan
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Helja Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and muscular, this southern woman wears a tight fitting brown shirt and pants. She keeps her black hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Logical. Flaws: Hedonist. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Half-Plate.
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