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Advanced [show]


Morana Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her sword, and a wedding ring on her left hand. She wears her auburn hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She also is a firm believer in the womanly ideal.

History: Morana hails from a village terrorized by goblins. In her 10th year, her parents were killed by a goblins raid, leaving Morana alone in the world. After a stint in an orphanage, she was adopted. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Morana never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away

Flaws: Insane, Impulsive. Bonds: In love, Enemies. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Morana Frostbeard, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Athletics +1, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


Dynamic Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. His fur is cinnamon and curly. He has green eyes.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Addict, Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Dynamic Of Winter, Male Tabaxi Bard 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Jade (40 gp). Rich purple corundum (500 gp). White pearl (40 gp). 1 Silver holy symbol.


Social Check DCs


Rieta Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears green painted combat armor at almost all times. Her silver hair is knotted and matted. Her thin eyebrows rest above her beady gold eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a very good compulsive liar and kleptomaniac.

History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. She became a Gardener soon after.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Rieta Abstract, Female Tiefling Cleric 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)20 (+5)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Red spinel (40 gp).


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Fargrim was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has drifted from career to career and currently works as a Servant.

Motivation: Many drow want him driven away; and to be a healer again

Ideals: Disciplined, Optimist. Bonds: Attractive, Nature, Job, Enemies. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 20 (+5)12 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp. 1 Breastplate.


Social Check DCs


Oblar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: An older man who tends to wear a large white jacket, he is not a threatening figure. His brown hair is cut short. His thin eyebrows rest above his beady amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Oblar lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Family, Enemies, Has a crush. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Oblar Whispermouse, Male Halfling Bard 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 200 sp.


Social Check DCs

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