Ella Pickering, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She has the majority of her body covered in plate. She has a long golden ponytail with little hanging trinkets. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She invites people to come help in her community garden.
History: Gifted from a young age, Ella studied abroad. Her divine abilities were realized during a raid on her village. During her travels, Ella and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ella discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ella fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She uses money and sex appeal to get what she needs; and she desires power and/or immortality
Ideals: Justice, Philantrophist, Gifted. Bonds: Attractive. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Banded mail.
Ilde Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long silver hair is drawn into a two foot long braid. Her fierce blue eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She comes from a rich northern family. Her father was a soldier and died while she was still young. Ilde was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Optimist, Joker, Impeccable. Bonds: Rich, Military. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: Sard (50 gp). 1 Masterwork Uncommon Weapon.
Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His gray fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. Through the years after Edge was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Edge's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Bloodstone (70 gp). Carnelian (70 gp). Azurite (11 gp).
Adelaide Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is generally well dressed albeit a few years behind the times. She is an epitome of beauty. She keeps her long red hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She speaks before she thinks and is too direct. She misses her home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Adelaide studied abroad. Brilliant and gifted she never wanted to apply herself. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hork Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His chestnut hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.
Personality: Hork is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Seeks redemption; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Immigrant, Attractive, Criminal record. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp.
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