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Advanced [show]


Cask Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. Her fur, while still mostly red, has prominent grey streaks. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She exudes charisma. She is a tour de force of persuasion. She would rather hide behind her crafts than deal with other people.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her music dream.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Rich, Attractive. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Cask Of Claws, Female Tabaxi Commoner 3
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs


Hirrathak Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black clothing when he does not wear armor. His crest is green and very short. His fierce red eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Hirrathak embodies much of what other species detest in the Dragonborns. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hirrathak took refuge in the ruined castle and found the beat up whip and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Family. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Hirrathak Jharthraxyn, Male Dragonborn Monk 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Spice Merchant father left him crippled. He now mingles about in high society.

Motivation: Further expansion of business; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Rich, Job. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Odo Hadley, Male Human Warrior 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Namfoodle Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of his god around his neck, and a sai on his belt. His brown hair is cut jaggedly and amateurishly. He has brown eyes and a blue hat with a green feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Namfoodle Oomtrowl, Male Gnome Fighter 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His left hand appears badly burned and disfigured. His fur is beige and very short. His copper eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tricking hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Impulsive. Bonds: Has a crush, Enemies. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Wind, Male Tabaxi Warlock 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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