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Advanced [show]


Lerissa Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long blue hair kept up in a rat tail. She wears an eyepatch.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a great chef.

History: Born to a pair of adventurers, Lerissa grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Lerissa Kindness, Female Tiefling Fighter 2
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Urshar Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman has the majority of her body covered in plate. Her hair is always cut to a buzz. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Energy wise she seems alert and responsive.

History: Urshar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Professionalism. Bonds: Job, Poor, In love. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Urshar Holderhek, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. His gray fur is braided into rings. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Sun Of Clay, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a trident. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Veit Ironfist, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown shirt with thin pastel vertical stripes and grey pants. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Gerald Westbrook, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs

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