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NPC Generator

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Advanced [show]


Patrin Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His blue crest has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Patrin Bhenkumbyrznaax, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin red vertical stripes and brown pants, he is not a threatening figure. His white crest is lengthy. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Religious, Family. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Pfaphnyrennish, Male Dragonborn Commoner 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (7 gp). Coral (90 gp).


Social Check DCs


Broce Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: He was raised by priests from a young age. Through the years after Broce was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Broce's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Broce and his spouse have recently divorced.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Broce Horcusporcus, Male Gnome Ranger 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Good lock. 1 Spyglass. 1 Healer’s kit.


Social Check DCs


Tûmhom Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He is an epitome of beauty. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Guard, Tûmhom learned a great deal about his father's area of expertise. Through the years after Tûmhom was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tûmhom's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Guard.

Motivation: He is unsatisfied with his job; and a deep hatred of gnolls

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Tûmhom Enfield, Male Half-Orc Warrior 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ar-Baruk Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His golden hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Philantrophist, Persistence, Fighting. Flaws: Depressed. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Ar-Baruk Woods, Male Half-Orc Wizard 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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