Rurik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear grey clothing when he does not wear armor. His hair is always cut to a buzz. He has hazel eyes and a grey hat with a brown feather.
Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Criminal record. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. Silver ewer (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp). 1 Thunderstones.
Anbera Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. Her white hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered painting. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Halfling compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted, Artistic. Bonds: Nature. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Jaxi Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. She has done her best to style her green crest to look like a famous performer. She has gleaming, smiling red eyes.
Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now spends her time doing works of charity.
Motivation: To prove her worth to the world; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
Mary Bentley, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her auburn hair in a flapper bob. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Halimath Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.
History: Halimath was born in the west. At a young age he loved to build and create. When Halimath reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Military. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal, Sylvan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1400 sp. 1 Chain shirt.
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