Valanthe Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has slicked back blonde hair. Her eyes are blue and catlike.
Personality: She is calm most of the time but flees social interaction. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: The child of western immigrants she idolized her mother. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Shy, Hedonist. Bonds: Poor, Immigrant, Criminal record. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Dworic Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 230 gp.
Skamos Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a halberd on his belt. His hair, while still mostly blue, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Skamos was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and doesn't want to be a merchant and was forced into it by his family
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 350 gp.
Emerald Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants, and carries shortspears. Her cinnamon fur is thinning but still full. Her amber eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has decided she is irredeemable; and to reunite with her old friends
Ideals: Fighting, Logical. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. 3 Alchemist’s fire.
Bhevek Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His hair is short and red. He is baby faced.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Military. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
