Eleanor Huxley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Doctor uniform, and carries halberds. Sporting a golden mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: She hates Humans with a passion. As such she is filled with self loathing. Eleanor is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Eleanor was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Doctor for the past few years.
Motivation: Wants to raise her children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Family. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp. Rose (20 gp). 1 Masterwork Common Melee.
Ulla Welber, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her silver hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful necromancer made her what she is. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Mentor, Debt. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. 1 Everburning torch.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears an entirely blue suit with brown socks and a vest with buckled shoes, marred by chocolates. Her hair is short and golden. Her fierce violet eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Brewer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears grey trousers with green and white striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. Her red hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Nature, Mentor, Rich. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 2000 sp.
Vistra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her hair in dreadlocks. Her blue eyes peer out from beneath her small grey hat.
Personality: Confrontational and typically high on some drug or another. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: When she was but 8 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Vistra's homeland. Vistra decided to take the middle way and become a bodyguard. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Opinionated. Flaws: Addict. Bonds: Immigrant. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp.
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