Five Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His fur is cinnamon, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Uadjit Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized black coat. She has wavy brass crest. Her red eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Further she is a bit of a stoner and is frequently out of it.
History: Born to a Sellsword, her father struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Flaws: Shy, Addict. Bonds: Poor, Adventurer. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Verna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a red and grey robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. She has a long golden ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As long as the job gets done she does not care how it got done.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Verna took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and retire the richest woman in the south
Ideals: Disciplined, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Gadreel Revulsion, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a green and blue robe with the hood down. She has moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She uses divination through singing.
History: Gadreel was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Logical, Impeccable. Flaws: PTSD. Bonds: Job. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 pp. Banded agate (13 gp). Tiger eye turquoise (13 gp).
Boddynock Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. He wears his black hair down. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Joker. Bonds: Attractive, Poor, Family, Nature. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp. Brown-green garnet (50 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!