Tana Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tan tunic with black highlights, and long white pants that bunch up around her shoes. She has auburn hair. Her eyes, though not visible through her cowl, are green.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Her job bores her to no end. She has decided to make it more interesting.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To get a good night's sleep.
Ideals: Athletic, Artistic. Flaws: Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Two Llamas In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She wears a brown collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a rapier. She sports a flattop fur cut. Her eyes are a pleasant hazel.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Animals are drawn to her, and she is able to talk to them.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Laborer father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the north
Ideals: Passionate, Gifted, Entrepeneur, Optimist. Flaws: Disease. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Banded agate (4 gp).
Scrag Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant brown.
Personality: Scrag speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Poor. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnome, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Deep green spinel (50 gp).
Merla Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a red tunic with grey highlights, and long black pants that bunch up around her shoes. She has a hunchback. Her golden hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the ruined castle and found the beat up bow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's in love; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Has a crush. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Krimmon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears a colorful flower in his chestnut hair. He has gleaming, smiling violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Krimmon has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he feels threatened by others
Ideals: Philantrophist. Flaws: Antagonistic, Addict, Disease. Bonds: Attractive. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
