Olunt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has a long silver beard with little hanging trinkets. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by gnolls. Olunt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To settle down with his crush; and he has passion for adventuring and risk
Ideals: Justice. Bonds: Enemies, Nature, Adventurer, Has a crush. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Infernal, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. Golden pearl (150 gp). Red garnet (150 gp). Chrysoprase (80 gp).
Drogo Clare, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a grey and white robe with the hood down. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are violet and beady.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: Drogo was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Persistence, Fighting. Flaws: Ugly, Insane. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Srorthen Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brass crest is kept up in a ponytail inside a small hat. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 7 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Further expansion of business; and wants a kiss
Bonds: Rich, Job, Immigrant, Family, Has a crush. Occupation: Barber
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 600 sp.
Radomir Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his chestnut hair in a pixie cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered dancing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Juliana Sutherland, Female Human [Permalink]
Personal [hide]
Description: This southern woman typically wears grey cloth garments or leather armor. Her clothes are grease stained in places. Her tied-back hair is auburn. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a pair of adventurers, Juliana grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant, Adventurer. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
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